For the basic jump, press Y. Use Side + B for this essentially useless move. They are better suited for close-combat fighting style since they do not have decent projectile-based range attacks. We also use third-party cookies that help us analyze and understand how you use this website. Most of the hitboxes are associated with Banjo, while Kazooie does not have one except for Talon Trot. All characters can also jump a second time in midair, providing they are not attacking, air dodging, helpless, in hitstun, or have used it already. Other than smash attacks, he does not have a good number of kill options. Smash Ultimate Tier List: Best Characters [Mar. All characters can perform several different types of jumps. . Another addition weve made for 2023 is bringing Diddy Kong up to S-tier. They also do not offer much to the table, and mastering their moveset and setups to beat the fighters of higher tiers is a challenge. Pokemon Trainer is another excellent pick when it comes to confusing opponents by dealing unpredictable moves. The only drawback related to Inkling is that she needs to regenerate ink which takes time and is not a sound strategy fighting brawling one-versus-one with an opponent. The jump physics of Smash 64 are significantly different compared to later games. Min Min is great at doing ranged attacks using her ARM attacks. Villager has an above-average knockback attack, and he can KO an enemy if the percentage is more than 55%. The downside with Duck Hunt is that they are lightweight and can easily be launched by a mid-to-heavy fighter. We will be using a combined list that takes into account both tournament play and Wifi but will provide more weight toward competitive offline. It is because he has a good combo and ranged attacks game. Young Link is slightly better than Link in terms of smaller hitbox and a great tether. Ridley is a large-sized lightweight fighter. The ability of the Pokemon trainer to switch Pokemon on the fly makes the fighter highly unpredictable. Others from this batch, like Peach, Sheik, and Pac-Man, are more rare but show strong results from the few specialists that do pilot them. They can do shield damage on an opponent using the down aerial and down smash attack. Moreover, taking him out is not as easy as the fighter has high survivability due to the heavyweight. Bayonettas throws can also be connected to smash attacks. *These characters' jumpsquat values are defined as 6 in fighter_param.bin, though they actually end up being 7. Also, the speed of projectiles is considerably slow. He also does not do well in aerial capabilities due to limitations such as a short jump height and slow double jump. Create the ultimate fighting robot and battle your way to the top of Megabot Battle Arena! Sora is a great addition as the last DLC character in the SSBU tier list. He also has good combo variety, and if they are used right, it can confuse an opponent. His combos are good for close combat; however, Hocus Pocus and Metal Slash attacks sometimes depend on the situation. Not only does she have a good set of combos on the ground, but Peach can also execute and mix-up aerial combos. Since Toon Link wields a sword, most, if not all, of his attacks have disjointed hitboxes, making the fighter a good choice for melee encounters. Replacing trophies and stickers with spirits was quite a controversial move, particularly as they no longer come with a little flavor text describing the character they represent. Smash Bros Ultimate Tier List - Best Characters of 2023 Missing Vowel Minefield: Super Smash Brothers. Spirits play a key role in Super Smash Bros. Ultimate's story, but they also allow for players to break the game in fun ways.The best Spirit set-up for Sephiroth uses Hades as the primary Spirit . Other than that, her Dolphin Slash acts as an out of shield option, which is also great to surprise the enemy. Little Macs smash attacks also grant the fighter super armor whenever it lands on an enemy. Please let me know if there are any discrepancies and I will check them. You can then jump while in midair by tapping up or tapping or again.". With Kazuya and patch 12.0 dropping, we've seen yet another character in the Super Smash Bros . Marth has got a variety of combo attacks to pressure an enemy. The lag on shuriken makes it predictable and easy to perfect shield, the reward is not high unless fully charged, and shadow sneak is far too laggy . You also have the option to opt-out of these cookies. Super Smash Bros Ultimate Tier List: All fighters ranked plus the best Theyre the characters that will have a specific Reddit thread for making a good run or upset (which may be appealing for some of you looking for an off-meta main to dedicate yourself to). He also has pretty low range on some of his attacks. He has got a good variety of combos on the ground and in the air both. In an awesome cinematic, the opponent is launched onto Samus's Gunship, Ridley unleashes a Plasma Attack on the ship, and it explodes. Other than that, R.O.B can use its Arm Rotor as a reflector as well, just in case the shield is depleted. If you up B an opponent at high percent while they are on a platform Megabot Battle Arena is a chaotic robot building & robot fighting game where you build your own destructive robot fighters called Megabot. The most significant attribute about this fighter is that his hitbox is considerably small compared to other fighters falling in the same category. Super Smash Bros. Ultimate: 10 Best Heavy Hitters, Ranked - ScreenRant He is an excellent close combat fighter. His counterattack allows the fighter to retaliate. He also has two long projectiles, which becomes effective to carry out attacks from a decent range. In the 2.0.0 update for Smash Ultimate, learning how to short hop was made even easier. On the plus side, spirits have gameplay utility . Weve got you covered. Players can utilize the axe to attack an enemy that is directly above the fighter. This allows characters to jump off the heads of other characters. Softhopping is a technique introduced in Brawl in which a character can perform their grounded full hop within a few frames of running off any platform's edges. Donkey Kong is a high-weight fighter who deals powerful close combat and knockback attacks. Last edited on October 23, 2022, at 07:47, https://www.ssbwiki.com/index.php?title=Jump&oldid=1735824, the top and left buttons on single Joy-Con (left), However, for multiple aerial jumps, the game encodes jump. As we mentioned earlier, many of these A-tier characters can definitely make a case for being top-tier. The pink ball of perfection is just as angry as ever and has the move set to prove it. Most of Ridleys attacks and combos utilize the fighters tail, which is why he has good ranged-attacks setups. No, shorthops exist. Ultimate (SSBU) with us!. [Updated] Megabot Battle Arena for PC / Mac / Windows 7,8,10 - Free Mod Also, the Pokemon change can be made while mid-air, making the overall combat of the fighter highly dynamic in nature. Kirbys Sing and Rest are two effective means to KO an opponent if the fighter has a high percentage. Ultimate, but the easiest way to earn them is by simply playing through the World of Light mode. Dracula is without a doubt one of the most iconic final bosses in gaming, so it's great to see Smash Ultimate pay its respects. This group of characters is mostly comprised of secondary/tertiary pocket and counter picks, along with characters that are represented by players that are incredibly good but make you say Imagine if they played a better character instead. The fighters have good off-stage gameplay, since they can edge guard well and recover from anywhere on the screen. 1. Not only has she got a fast dash on the ground, but Zero Suit Samus has also got a fantastic aerial game as well. The robot also comes with two projectile-based attacks that are an excellent choice for zoning playstyle. Similar to the character specialists we mentioned in C-tier, we do want to shout out the likes of Kirbykid (KK Rool), Peanut (Little Mac), and Brood (Pirahna Plant) for the high-quality performances they manage to pull out with their limited kits. If youre a brand-new player, try these out. As a result, launching him into the air is not that easy. Sheik even has an excellent jump height. Moreover, not all fighters play out the same, and that is why we have curated the SSBUtier list or Smash Bros Ultimate tier list to categorize the fighters based on their performance in the game. Brain-engaging geography map games: learn countries of the world Primary Spirits: Rank, Traits, Power, and Slots - Super Smash Bros His down aerial does a Meteor Smash attack on an enemy. Peach (Daisy), Zero Suit Samus, Palutenia, Pikachu, Joker, Pokmon Trainer, Pyra & Mythra, Snake, Mario, Wolf, Wario, Shulk, R.O.B, Lucina, Mr. Game & Watch, Pac-Man, Roy, Sephiroth, Min Min, Young Link, Inkling, Chrom, Fox, Sonic, Olimar, Greninja, Ness, Cloud, Diddy Kong, Captain Falcon, Yoshi, Mega Man, Steve, Terry, Link, Ken, Pichu, Sora, Ike, Falco, Bowser, Samus (Dark Samus), Sheik, Wii Fit Trainer, Ryu, Hero, Kazuya, Luigi, Byleth, Marth, Toon Link, Mii Brawler, Rosalina & Luma, Duck Hunt, Bayonetta, Banjo & Kazooie, Corrin, Lucas, Zelda, Villager, Robin, Mewtwo, Meta Knight, Ice Climbers, Mii Gunner, Piranha Plant, Mii Swordfighter, Ridley, Simon (Richter), Bowser Jr, Jigglypuff, Kirby, Donkey Kong, King K. Rool, Ganondorf, Incineroar, Isabelle, King Dedede, Lucario, Little Mac, Dr. Mario, Wo Long: Fallen Dynasty Review Parrying China, Kerbal Space Program 2 Review Failure To Launch, Best KovaaKs Aim Training Routine For Valorant, TFT Meta Comps Tier List: Best & Worst Comps, Guilty Gear Strive Tier List [Update 1.17], World Flipper Tier List: All Characters Ranked [2023], Kings Raid Tier List: Ranking All Heroes [2023], ARAM Tier List: Full Ranking [March. We at Game8 thank you for your support. Although, the availability of resources is dependent on the type of stage as well. 9 Ridley: Plasma Scream. Mii Brawler is much better than other Mii fighters, and that is why he sits in the B-rank SSBU tier list. You might like: Fly High With 10 At-Home Wings Workouts - Get A Strong And Toned Back! Let's see how a crazy setup can lead to Kirby covering the height of Final Destination over 20 times with his jumps in Super Smash Bros. Ultimate.1080p 60fps. 'Super Smash Bros. Ultimate' review - Digital Trends Moreover, since he has an extremely high weight, it is also why he has got the slow movement speed on the ground and in the air. Who does the most damage in Smash Ultimate? - Quora #1. With this, the initial jump squat frames of a jump can be bypassed by inputting a jump within 4 frames of running off of an edge. Not only his attacks are strong, Donkey Kong has also got powerful throws, making his movesets pretty good for a heavy fighter. He, too, like her, relies heavily on close combat to deal damage on opponents. In most cases, these reasons are related to consistency, having some hard counters, or lack of meaningful results despite being highly rated in a theoretical sense (were looking at you Shulk). Super Smash Bros. Ultimate - Esports Earnings Other than that, Dr. Mario, like Ganondorf, is also weighed down by the worst recovery system in the game. This tier has a mix of characters that are on the rise but still a bit unproven, characters that used to be in A-tier (or higher) but have been falling out of favor, and characters that have shown flashes of brilliance but just dont have the resume yet. His arrows, while striking an enemy, deal fire damage. Pyra is a heavy hitter fighter whose basic to advanced attacks are powerful, but they slow the fighter down. Bayonetta, Ice Climbers, Rosalina & Luma, Sora. Best Custom Control Settings | Super Smash Bros. Ultimate (SSBU) Her down smash and paralyzer are powerful and can stun/paralyze opponents, giving enough time to land more combos. If the control stick is tilted backwards during this time, the character will jump backwards with a different animation than a regular jump. Sora is positioned as somewhat of a zoner with strong anti-air capabilities. July 8, 2021 8:00 AM. All trademarks mentioned are the property of their respective owners. Honestly, you can grab this spirit pretty . Ken is an excellent close combat fighter in Super Smash Bros Ultimate. These playing units foster undemanding learning curves while still managing to pull perfect shows of fighting mightiness. 1/21/2019. Most of Captain Falcons attacks have minimal ending and landing lag while executing aerial-based attacks. Jump - SmashWiki, the Super Smash Bros. wiki No one else can play him like Tween but hes still very well positioned in the meta. Genshin murder mystery. For a swordfighter, Roy is an excellent pick in Super Smash Bros Ultimate. The greatest strength of the fighter is the powerful attacks, basic and advanced. She has a good ground and aerial game, and her grab attack has got a high range. However, Ice Climbers lack good horizontal air movement. In the 21st century where US police robot and US army robot are not adequate for battling against transform robot wars enemies. Welcome to Smashboards, the world's largest Super Smash Brothers community! His down aerial attack can also meteor smash an enemy. Diddy Kong, Joker, Kazuya, Peach, Sheik, Steve, Cloud, Dark Samus/Samus, Lucina, Mr. Game & Watch, Ness, Yoshi. Since R.O.B has a very high weight by design in the game, giving the robot extra recovery makes it a great fighter in the game. Since he is a lightweight fighter, he can be launched in the air pretty easily. Rooftop Snipers game is a very fun type of game. No membership or Her horizontal recovery and the ability to float sometimes become a lifesaver. Ultimate, but most boil down to . FlameCannon 4 yr. ago. Extra DLC . Super Smash Bros Ultimate: The 12 Most Powerful Attacks (And 8 So having a tall full hop means having a tall short hop. Conversely, this fighter is light and hence can die early if players are not careful. Donkey Kong has been a staple of the series for a long time and is one of the best fighters from Super Smash Bros. 64. In order for us to make the best articles possible, share your corrections, opinions, and thoughts about Run Speed List: Run Speed (Dash Speed) Ranking of All Characters | Super Smash Bros. If the standard attack button is pressed during this time, then the character uses their up smash (but only if the jump was executed with the Control Stick). "Jump by tapping up or by pressing or . Just like in Minecraft, Steve can craft and gather materials in Super Smash Bros Ultimate as well. The mechanic of "jump initial height" was introduced in Ultimate. If you're a Smash Ultimate player, then you're probably familiar with the 10 most powerful moves in the game. Lastly, Severe characters will usually have the hardest kits to pick up and play with. It makes doing KO a tad bit difficult while playing with Young Link. Esports - Wikipedia There are also 2 different methods of performing these jumps. Most of his attacks have a decent range and can maintain a distance while attacking the opponent. 7% (blade), 14% (tip), 5%-13% (Sword Beam). Most Super Smash Bros Ultimate fighters have meteor smash on down smash; Yoshi has it on forward aerial. Pac-Man is a pretty agile fighter on the ground as well as aerial. All the fighters belonging to the S-ranking SSBU tier list are the absolute best in the game. Not only is he a great brawler in the game, but he also has a decent grab range. As a DLC fighter, Byleth fighters have got strong offensive and defensive game. Unlike Mario, a top-tier fighter in our smash bros ultimate tier list, Dr. Mario suffers heavily in the combo department; the former has more combo variety than the latter. Discover the ultimate guide to home workout routines with expert tips. He is also a heavy-weight fighter which is good for increased survivability. He has got above-average agility which is decent for a melee combat-focused fighter. Pit and Dark Pit are less popular characters in Super Smash Bros Ultimate. At higher percents, up air will be the better option. Ganondorf suffers from ranged attacks as well, and to attack an enemy, he must rely on close combat only. Fox is another excellent pick when it comes to combo versatility, amazing horizontal and vertical recovery, and getting in and out of combat. 12% (close), 16% (mid), 13% (far), 7% (laser), 13.8% (charged close), 18.4% (charged mid), 14.95% (charged far), 12% (charged laser), 15% (close), 20% (mid), 16.25% (late), 12% (laser), 19% (close), 21% (mid), 19% (far), 21.85% (charged close), 24.15% (charged mid), 21.85% (charged far), 10% (close/mid), 12% (far), 2.5% (ring), 11.5% (charged close/mid), 13.8% (charged far), 4% (charged ring). Download Flying Elephant Robot Transform: Flying Robot War mod app for windows PC Laptop / Desktop or Mac Laptop [2023]In the 21st century where US police robot and US army robot are not adequate for battling against transform robot wars enemies. Toward the second half of 2022 leading into 2023, Ice Climbers and Sora began to make waves and appear to be well-positioned to keep improving as time goes on. Even though Peach has a slow fall and airspeed, she makes up for it in the combos and recovery department. However, she does not consumes ink whenever she super jumps. According to the official Jigglypuff description on the Smash Bros. website Jigglypuff can jump 5 times in the air and can move faster in . One of the few good things about King K. Rool is that, like Bowser, he too has the highest weight in Super Smash Bros Ultimate. The Animal Crossing duo are good examples of this. Most of the fearsome foes you fight will . It is mandatory to procure user consent prior to running these cookies on your website. 3. With the exceptions of Megaman and Ryu, your short hop height is determined the same way your full hop height is. However, Lucario is a pretty weak fighter without his Aura and higher percentage buildup. Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. 2023], For an added punch of playstyle versatility and fantastic gameplay value, Smash Ultimate packs you. The DLCs are expanding the character roster, and as a result, new fighters are being added every year since 2018. Total: 46% (front opponent), 36% (other opponents), 6% (hit 1, early/late, body), 3% (hit 1, late, arms), 4% (hit 2; early) 5% (hit 2; late), 2.4% (each bite), 5% (throw), 0.6% (self-heal), 13% (eating explosive), 3.6% (explosive self-damage), 10% (tackle), 20.8% (successive hits; 1.3% each), 12% (fart), 10% (release), 52.8% (total), 10% (clean foot), 8% (clean leg/late foot), 6% (late leg), 10% (punch), 0.8% (hits 1-18), 15% (ending), 6%-35%, 36%-50% (fully charged), 10% recoil (fully charged), 4.3% (cherry), 6% (strawberry), 7.5% (orange), 9.5% (apple), 12% (melon), 9% (Galaxian), 7.5% (bell), 16% (key), 3% (point-blank range), 2% (mid-range), 1.3% (long-range), 3% (trapping hit), 30% (lasers), 10% (end), 8% (uncharged), 50% (fully charged), 10% recoil (fully charged), 0.3% (above ink tank line), 0.2% (below ink tank line), 0.1% (almost empty), 16% (ink, bristles), 14% (ink, handle), 12% (no ink), 1% (trapping), 3% (hits 1-14), 2% (hit 15), 15% (final), 4.8%-13.8% (peanuts), 3% (close range), 23% (explosion), 1% (startup loop), 2% (per collision), 20% (final hit), 15% (collateral final hit), 10% (launch/ending explosion), 8% (grounded clean), 6% (grounded late), 6.4% (aerial clean), 4.8% (aerial late), 6% (Limit Break hit 1), 4.8% (Limit Break aerial hit 1), 2% (Limit Break hits 2-6), 1.6% (Limit Break aerial hits 2-6), 3% (Limit Break hit 7), 2.4% (Limit Break aerial hit 7), 3% (hit 1), 2% (hit 2 center), 3% (hit 2 hilt), 4% (hit 2 tip), 12% (hit 3 tip), 13% (hit 3 non-tip), 4% (hit 1), 7% (hit 1 aerial), 2% (hit 2), 4% (hit 3), 18% (low), 20% (mid), 22% (tip), 2 damage (reflected projectiles), 3%-10.8% (uncharged), 1.0% (fully charged looping hits), 9% (fully charged final hit), 10% (launch), 10% (ascent), 0.1875% (Red Bulborbs), 10% (descent), 12%/10% (explosion), 8% (tapped), 9% (held), 10% (aerial tapped), 11% (aerial held), 6% (Power Geysers 1 & 2), 18% (Power Geyser 3), 6% (Power Dunk, Buster Wolf hits 1 & 2), 10% (final hit), 1% (dash), 4% (headbutt), 30.428571% (cutscene), 13% (last hit), 25% (grounded), 28% (grounded reverse), 22% (aerial), 25% (aerial reverse), Firaga: 5.6% (clean), 5.2% (mid), 4.8% (late), 7% (short distance), 6% (medium distance), 5% (long distance), 10% (air), 0.7% recoil, 0.3% (6 hits during startup), 1% (initial hit), 1.6% (loop), 21% (launch), 3.2% recoil (startup), 0.2% recoil (loop), 3.5% recoil (launch), 8% (clean, bent leg), 6.5% (clean, leg/ late, bent leg), 4% (late), 4.5%, 5%, 5.5% (Standard), 5.625%, 6.25%, 6.875% (Input), 1.2% (hits 1 13), 13% (hit 14), 1% (initial hit), 3.2% (hits 1 4), 4% (hit 5), 4.3% (hits 6 10), 7% (hit 11), 11% (clean foot), 9% (clean leg), 6% (late), 4% (uncharged), 12% (fully charged), 6% (uncharged, two arrows), 18% (fully charged, two arrows), 2.1%-3.9% (thrown arrow), 6% (clean sweet spot), 5% (clean sourspot), 4% (late sweetspot), 3% (late sour spot), 1.5% (per needle, close), 0.8% (per needle, far), 1% (dashing hit), 2% (first hit), 3% (hits 1, 2, 4-6, 8-10, 12, 13), 2% (hits 3, 7, 11, 14), 12% (final), 10% (hit 1), 9% (hit 2, clean), 8% (hit 2, late), 1% (charge loop), 0.5% (fringe loop), 1.5% (thruster, main loop), 2% (main loop; point blank, long range), 2.5% (contact blast), 8% (fringe blast), 10.5% (main blast), 3% (trapping hit), 30% (Arwings), 10% (end), 14% (clean body), 11% (clean blade), 9% (late), 10% (uncharged), 35%/28%/26% (fully charged, first pillar), 31%/25% (second pillar), 27%/22% (third pillar), 5% (hit 1), 3% (hit 2), 2% (hits 3-15), 5% (hit 16), 4% (hit 17), 10% (hit 18), 19% (early, clean tip), 22% (clean blade), 11% (clean fist), 9% (clean arm), 8% (clean body), 6% (late), 11% (ground), 12% (ground upwards), 10% (ground downwards), 10% (air), 11% (air upwards), 9% (air downwards), 8% (init), 2% (center first hit), 0.8% (fanning loop hit), 1.2%/1%/0.8%/0.6% (center loop hit, close to far), 10%/8.5%/7%/5.5% (center final hit, close to far), 18% (blade), 16% (body), 36% (Critical Hit blade), 32% (Critical Hit body), 2%/2.2%/2.5%/3% (medium silhouettes; based on position), Rosalina: 10% (front), 8% (back), 7% (late), 1% (trapping), 2.8% (hits 1-14), 2% (hit 15), 14% (final), 8%/9% (uncharged), 22%/24% (fully charged), 2.5% (hits 1-3), 3% (hit 4), 10.5% (total), 1% (landing), 10% (lash), 20% (shockwave), 15% (ending), 14% (base), 15% (tip), 1.5 (reflected projectiles), 7% (light pillars, base), 2% (light pillars, tips), 34% (whirlpool), 0.5% (charging loop), 11% (spear base), 12% (spear center), 16.7% (spear tip), 5% (hit 1, base), 10% (hit 1, tip), 2% (throw), 5.4%-3.8% (egg), 2.4% (Breegull Blaster hits 1-6), 1.6% (Breegull Blaster hits 7-12), 0.8% (Breegull Blaster hits 13+), 10% (explosion), 1.8% (shots), 1.8%-4.4% (contact), 5% (flock of ducks), 10% (gunmens initial shots), 24% (gunmens final shots), 6% (ending), 3% (trapping hit), 27.6% (flurry attack), 10% (launch), 12% (clean sweet spot), 9% (clean sourspot), 6% (late sweetspot), 4% (late sourspot), 5.5% (Thunder), 11% (Elthunder), 6% (Arcthunder, hit 1), 2.4% (Arcthunder, looping hits), 8% (Arcthunder, finisher), 2.6% (Thoron), 2% (trapping hit), 3% (initial hit), 1.3% (hits 2-21), 18% (final hit), 45.5% (entire), 10% (collateral loop), 15% (collateral explosion), 12% (clean sweet spot), 9% (clean sour spot), 6% (late), 2.5% (hits 1-4, front), 1.5% (hits 1-4, back), 5% (hit 5), 2% (hits 1-3), 5% (hit 4, close), 4% (hit 4, tip) 1.25 (reflected projectiles), 7% (initial vacuum), 3% (subsequent vacuum), 60% (main), 1.3% (mini laser loop), 1.8% (big laser loop), 5% (final hit), 13% (peak, rising), 11%/9%/7% (iceberg), 16% (Polar Bear), 5% (Condor), 10% (uncharged), 7% (uncharged late), 20% (fully charged), 14% (fully charged late), 4.5%-5.6682692% (clean), 3.5%-4.4086542% (late), 1.8% (shockwave, close), 2.4% (shockwave, mid), 3% (shockwave, far), 14% (held), 18% (thrown, early), 13% (thrown, late), 4% (cage), 5% (high jump landing), 5% (fire, caged), 3% (fire, collateral) 20% (cage slam), 13% (Kannonball), 12% (throw), 17% (relaunched Kannonball), 3% (stomp), 10% (tackle), 25% (energy beam), 10% (ending), 10% (uncharged), 28% (tenth wind-up/fully charged grounded), 25% (tenth wind-up/fully charged aerial), 12% (initial hit), 1.2% (rapid hits), 14% (final hit), 61.9% (maximum), 12% (forward, up), 13% (back), 11% (down), 10% (clean), 8% (mid), 6% (mid-to-late), 4% (late), 3% (stun), 5% (hit 1), 2.5% (hits 2-9), 16% (hit 10), 8.5% (sourspot), 10% (sweetspot), 7% (late), 12% (spit), 1.5 damage (reflected projectiles), 8% (hit 1), 1.8% (missiles), 20% (hammer hit), 10% (last hit), 16% (early hammerhead), 25% (late hammerhead), 18.5% (handle), 11% (shockwave), 10% (collateral loop), 15% (collateral explosion), 50.5% (entirety), 17%/13% (clean hit 1), 12%/10% (late hit 1, hit 2), 11%/9% (hits 3-4), 10%/8% (hits 5-6), 8%/6% (hits 7-8), 3% (start-up), 2% (initial grab), 7% (hit 1-4), 12% (throw), 4% (early), 6% (mid), 8% (late), 10% (latest), 7% (hit 1 clean), 5.25% (hit 1 late), 12% (hit 2 clean), 9% (hit 2 late), 30% (ground), 37% (ground reverse), 38% (aerial), 40% (aerial reverse), 12%/10%/8% (uncharged), 10%/8% (uncharged reversed), 30% (fully charged), 28% (fully charged reversed), 35% (KO Uppercut), 13% (aerial KO Uppercut), 3% (beginning), 2% (late beginning), 59% (entirety).